21 December 2011
Interview
I hope everyone is enjoying the holidays!
20 December 2011
more slush notes
- Be careful with physical descriptions. The current modern style in short speculative fiction is NOT to give readers the physical hair, eye, skin color, height, weight, etc. of your characters. When I read "Joe was six feet, two inches tall, with red hair and blue eyes." this sets off an alarm bell. Among other things, I'm worried that the writer doesn't read short speculative fiction. It's difficult to be a good writer if you're not a reader. The point with description is: the author needs to convey only the important things about the character.
- Be as specific as possible. A lot of descriptive words can be very vague; try to avoid them. For example, "He was handsome." tells this editor virtually nothing. What I think is handsome will be different from what you think is handsome. Let the reader and editor know specifically what the character thinks is handsome. :)
- Be careful with subject matter. I'm going to go out on a (teeny-tiny) limb and say: vampires and werewolves are a tough sell. You have a much better chance at being bought by coming up with something fresh.
- Be careful with your cover letter. I've been reading some cover letters that set off alarms:
- Don't tell the editor how great, awesome, fabulous your story is.
- Don't explain what happens in your story. If I can't tell from the words on the page in the story you are in trouble anyway.
Cover letters should include your name, pen name if applicable, contact information, past publications, other professional information. - Don't tell the editor how great, awesome, fabulous your story is.
- Know your genre and watch out for flying snowmen. Current SFWA President John Scalzi has a fun post over at AMC filmcritic.com: The Flying Snowman in Science Fiction Films like "Star Trek". Scalzi discusses implausible elements or events in science fiction or fantasy works that throw you out of the story. Authors: don't do this.
13 December 2011
lessons from slush
- Make sure your story makes sense. All of us writers have trouble sometimes putting our visions on the page. It's crucial that you have a critique group or a beta reader or someone you can ask: "Okay, what happened in this story?" If they can't answer you, you have a problem.
- Consider writing more than 1000 words. It is extremely difficult to write a compelling story in less than 1000 words. Remember a protagonist has to have a problem, attempt to fix it, and the reader should care what happens.
- Avoid greetings and goodbyes. Generally, "Hi." and "Goodbye." and similar bog a story down. In reality, of course, we do say these things, but this is an example of how fiction is better than reality: there shouldn't be any mundane stuff. Everything needs to serve the story.
- Write a good opening. Generally, excellent stories have some intriguing narrative to start off. Out of curiousity, I took a look at some of our stories in the current Electric Spec issue:
- I knew I could never bring up Kylie properly.
- A foot-high pile of bills on a table wasn't the largest amount of money I'd seen in one place.
- Tommy is a little on the boring side.
- If I've learned one thing in the two years I've been trapped in here, it's this.
As a reader, I'm intrigued and want to learn more. Don't you? (Of course, you all have already read all these stories, right? :) ) - I knew I could never bring up Kylie properly.
Please keep sending us your stories, and, good luck!
06 December 2011
genre accessibility?
Some speculative fiction that is very accessible can be found in our recent issue of Electric Spec. For example,
- "The Little Voice" by Neil James Hudson
- "925 Grand" by Sam Kepfield
- "The Forms of Tommy Johnson" by Sharon Dodge
- "Her Pale Smile" by Simon Kewin
- "Please Reply" by Steven Young.
Check them out, too! :)
01 December 2011
30 November 2011
New Science
I found this map of the future explorations of science fascinating. The Institute for the Future just had their conference and created a map from their discussions:
The map focuses on six big stories of science that will play out over the next decade: Decrypting the Brain, Hacking Space, Massively Multiplayer Data, Sea the Future, Strange Matter, and Engineered Evolution. Those stories are emerging from a new ecology of science shifting toward openness, collaboration, reuse, and increased citizen engagement in scientific research.
From this I envision all science turning into a giant wiki, even more than it is now. We can power and fund more study than ever before, harnessing the Internet and the Information Era. (Though I would argue we're entering a new era quickly: The Exchange Era.)
And of course for writers, the ideas based in these new scientific explorations are boundless. Have fun with them!
29 November 2011
New Issue Tomorrow!
We have five fabulous stories from authors Neil James Hudson, Sam Kepfield, Sharon Dodge, Simon Kewin, and Steven Young.
We have an intriguing interview with up-and-coming novelist Rob Ziegler.
And our film critic takes a look at the work of Pedro Almodovar.
Of course, we also have a piece of excellent cover art, this time by Cathy Miller Burgoyne.
Be sure to read the new issue tomorrow!
Interestingly, two of our authors are 'repeat offenders.' To tide you over until tomorrow, check out Sam Kepfield's earlier story with us "Salvage Sputnik" and/or Simon Kewin's "Remembrance Day".
22 November 2011
carol berg interview
Of course, back in 2007, our own David E. Hughes did an excellent interview of Ms. Berg: Interview with Multiple-Award-Winning Author Carol Berg. Amongst lots of other neat information, Berg gives advice for up-and-coming writers:
- Read, read, read, Read good writing. Read across genres.
- Write, write, write. Revise, then write more. Find serious fellow readers/writers with whom to exchange critiques. Learn to give critique and learn to take it.
- Learn the craft of writing. Learn grammar, learn the cliches of your chosen genre and how to avoid them (this is particularly important for fantasy writers where cliches are rampant thanks to the heavy influence of Tolkien imitators and D&D-like role-playing games!). Learn about maid-and-butler dialog, said-bookisms, and using your opening to make a contract with the reader, always remembering that craft does not diminish art.
Thanks, Carol! (And Dave!)
Coming November 30, 2011 a New Issue of Electric Spec! Yes, folks, it's true; it's just a little over a week away...
15 November 2011
why write?
But somewhere in there I got to wondering, why do people write stories? George Orwell in his famous essay "Why I Write" gave multiple reasons:
- Sheer egoism.
- Aesthetic enthusiasm.
- Historical impulse.
- Political purpose.
Obviously, we're not all Orwell. :)
I've often heard authors say "I write because I can't not write." Being a writer is really the only vocation one can toil at for years with little or no financial compensation. I guess that makes it an avocation! Why do I write? I'm still pondering that one...
How about you? Why do you write?
10 November 2011
Electric Spec update
We discussed cover art and the upcoming movie column and an interview column. Everything's coming along nicely. Please check it out November 30 2011.
What's left to do? We have to edit the stories and columns and input the content into our content management system. And, of course, get the final go-ahead from authors.
We also need to start working on slush for our next issue.
As an aside, for any writers out there, we didn't have a lot of straight fantasy in submissions this time. We had some horror/fantasy, but no epic or high fantasy and not much urban fantasy. Recall epic/high fantasy is fantasy set in a so-called secondary (imaginary!) world. In contrast, urban fantasy tends to be set in the primary or real world with some magical or other paranormal elements thrown in. Some people call this type of primary world fantasy "low fantasy."
Anyway, we do like to have a variety of speculative fiction so consider sending us some fantasy for our next issue. :) Thanks!
08 November 2011
post thursday
| Good luck to everyone participating in NaNoWriMo! Hang in there. :) | ![]() |
01 November 2011
behind the scenes report
We will make our decisions about stories by the end of next week, so hold-for-voting folks should hear from us by then. Everything is looking really good at this point. Phew! I think that about covers everything regarding behind the scenes reportage. Be sure to check out the fabulous new issue on November 30, 2011!
Oh, and good luck to the NaNoWriMo folks!
Thanks for reading. :)
31 October 2011
25 October 2011
cons rock
Two of us Electric Spec editors just spent the weekend at MileHi Con, the annual Denver Science Fiction/Fantasy con. We had a blast! For example, Editor Betsy was on a panel about "Exploding Writing Myths" and one of my panels was "A Dazzling Dozen Short Stories." It was great to meet or re-meet authors and fans and hear about new stories, novels and ideas. We did some work on the upcoming 'zine issue while there, for example, Editor Betsy secured an interview with an up-and-coming author with NightShade Books. (Stay tuned for more info!)
I encourage you to go to local or national conferences in your genre. They are always a fun; it must be something about spending time with your "tribe." FYI, if you're going to World Fantasy in San Diego at the end of this month, among all the other neat authors and industry professionals keep an eye out for Editor Betsy (check the bar). :)
How about you? What's your favorite con? Any fun con stories to share?
We hope to see you next October at MileHiCon! :)
18 October 2011
scene and sequel
So...slush.
I've seen some stories which...how shall I say it? Don't have much story to them. That can work, but that's not what we publish in general. In our stories, some kind of protagonist has some kind of problem and he/she/it/they act to solve it. They don't have to succeed, but they have to do something.
Authors struggling with how to put such stories together may be confused about 'scene and sequel' and 'showing and telling'. A scene is a cause, it's an action, while a sequel is an effect, a reaction. A scene could be considered real-time dramatic action and dialogue, while a sequel is often emotional reaction, thought, and/or decision. I admit, there's a lot of jargon associated with writing, so it doesn't really matter what you call it. The point is in a scene there's action, there's showing, and in a sequel, there's often telling. A good story that we would publish, generally will have both.
So, look at your story: Does it have action? Does it have dialogue? Does it have showing? Does it have telling?
If not, perhaps you need to work on it some more. Or submit elsewhere. :)
Good luck!
11 October 2011
time rolls on
Speaking of time passing... it's the end of an era. We lost a visionary last week. I guess I don't have any wise words about this...
Thanks for reading.
04 October 2011
ambulance chasing
![]() | This might be zombies or vampires or werewolves or werewolf-vampires or zombie-werewolf-vampires, or you get the idea. (Actually, some of those sound pretty fun.) Or, in the SF arena, this might be faster-than-light or potentially habitable planet discoveries. |
As an editor, I'm here to say: caveat scriptor. The latest discoveries or trends can quickly be outdated. Instead, write a story from your heart. Write something you're passionate about. Notice I didn't say write what you know. It's passion on the page that makes readers (and editors!) excited about a story.
Keep sending us your stories! We appreciate your submissions!
27 September 2011
story premise
If you can't do this for your story then your story is not finished.
Now, I'll be honest with you. In my example that wasn't the exact idea I started with. My process (and everyone has a unique process) is I *think* I know the beginning, middle, and end of my story before I start writing and so I write the first draft. I read what the result says. Usually it says something somewhat different from what I thought it was going to say. I have to decide on the story premise. I revise, including cutting all the stuff that doesn't support the premise. Sometimes I have to add a bit. The point is to create a coherent story.
Your method will differ from this. But... you must ask yourself:
What is your story premise?
23 September 2011
faster than light?
If true, this would be huge. HUGE. HUGE. Why, you ask? It was none other than Albert Einstein who hypothesized the speed of light is the fastest any particle can go. Since then (1905) numerous experiments have seemed to support Einstein. If Einstein's wrong some of the more speculative consequences include traveling to the stars, time travel, and the end of causality. See what I mean? HUGE.
I suspect, however, OPERA will be proved wrong.
20 September 2011
funny writing
I did hear a joke at conference which will illustrate my point:
What's brown and sticky?
A stick.
This works because we don't think of a stick as gooey, but of course, it is stick-like. Our brain has to readjust because we end up somewhere we weren't expecting. :) The surprise is key. For example, What's white and frosty? Frost. isn't as funny because it's not as surprising.
Humor is very subjective. For example, our Editor's Corner story "The Dog that Broke the Camel's Back" was humorous to some, and annoying to some. Although, hopefully more the former than the latter.
So, I guess my point is, we enjoy humor here at ElectricSpec. Give it a try, but be careful. Good luck!



