22 September 2008
Writing on Reading: A Princess of Roumania
18 September 2008
Personal Rejections
The editorial staff are all working writers, as well as holding down other jobs, attending professional events, managing families, etc. Boo hoo, everyone's busy. But limited time isn't the only reason we don't offer many comments on stories from our slush. (OK, it might be Dave's because he really is busy, man.)
ElectricSpec is a business, not a school. Yes, I often know exactly what the problems are in a story, and I could jot suggestions back to the writer. Yes, it might only take five minutes per story. But we don't accept redux on stories. In three years, we've learned it just doesn't work for us. So, this being a business, and a competitive one at that, why should I spend ElectricSpec's time critiquing a bunch of stories which are going to end up at another magazine? ElectricSpec not going to benefit, and my magazine must be my primary concern.
But isn't part of our mission to support beginning writers? It is. And we do. We seek out writers who really need that interview. We write this blog so we can address lots of folks at once. We love to buy first sales from writers, and I think you'll notice we have, a lot. And once upon a time, we did offer more suggestions via rejections. Unfortunately...
Our advice is often not well-recieved. There really is nothing like offering advice and having a writer shoot a hostile email back. There are a thousand writers out there who aren't ready to recieve critique, unfortunately. Sure, a few bad dudes ruined it for everyone. But not really, because...
I help writers in other capacities. Having been on the recieving end, to me being a writer is as much about paying it forward as it is writing. So, I speak at conferences, targeting beginning writers. Just this past weekend, I offered a 30 page critique as a conference prize. I've critiqued at critters and crapmeter. I write two blogs and do my best to leave helpful comments around the Web. I'm a member of two professional organizations, a full-time critique group, and have offered countless free critiques online and in person. I truly believe in the value of critique. But, I choose not to do this through ElectricSpec because here...
I'm an editor, not a critique partner. When I get your story, I assume it's finished. That's a fair assumption because the stories we buy certainly are.
If you look around hard enough, you'll find my presence on the web. If you engage me, I think you'll find I'll come out from behind my editor's desk, quite friendly and ready to help. And within the confines of the blog, we're always happy to answer questions, even specific questions. So just try us. And do your best to ignore Gremlin. He's a pain, but he gives us candy, so we keep him around.
17 September 2008
Story Problems that Make Me Want to Smear Gooey Stuff All Over My Face
- Figure out who your protagonist is and make me care about him/her/it.
- Make sure there is conflict. Bonus points if you make things really horrible for the person in #1 above.
- Cut the crap. Write three drafts of your story, making it shorter each time. Send me the short one.
- If there's no dialogue on the first page of the story, you better have a good reason.
- Lengthy descriptions of a fantasy world make me yawn. I fall dead asleep when they are in the first two or more paragraphs of the story. (The same rule applies to backstory).
- If you are going to choose only 1 physical trait to describe a character, don't choose hair or eye color.
- Get paid for a payoff. Give me an ending that brings the story together or rams the point home, and I'll try to get those idiot Electric Spec editors to buy it.
15 September 2008
Fall Issue Submission Deadline Today!
12 September 2008
The Art of the Slow Reveal
11 September 2008
Slamming F & SF
10 September 2008
What say again?
I had an odd run of submissions in which I had trouble figuring out what the story was about. Ambiguity is not something we see too much of around here. In fact, we see plots more along the lines of the adopted teenaged shepard boy (aka: long lost prince/mage/warrior of the realm) sent on a quest by a mysterious magician. Ok, not that bad, but you get my meaning.
Often the set-up was all there, but then the story took a left turn at Albuquerque. I tried to think about why this was and some points came to mind:
The author fell in love with his own voice.
I see this most often in first person, though I've seen a few thirds lately. When your critique group says Great line, but what does it mean? it's not a rhetorical question.
The author didn't know what s/he was trying to say.
What is the point? A note: some stories are meant to be lighthearted fare, but I don't think you'll see much fluff in ElectricSpec. Even our humor stories make a point. Every story should have at least one theme, no matter how simple or cliche. Interwoven themes, we like even better.
The story wasn't fleshed out. (And it wasn't even about zombies.)
Push your plot and characters for all their worth. Find ways to connect every dot, and make sure there's more than two.
Tread only the paths that lead to the point you're trying to make.
All aspects of the story should be laser-focused on your theme (see above).
Even what you don't say should make a point.
The best way I can illustrate this is with an example from real life. Picture a husband and wife. The husband wants to have a nap. The wife wants him to clean the garage. ** But she says nothing. The husband has the nap. Even an non-action can lend meaning to your theme and plot. Does she love him, knows how he loves his naps, so she tolerates it happily? Is he crabby enough to beat her for saying something? Or is her silence a statement--usually she complains, but now she's given up on him?
All this takes some doing, I realize. But most stories are not written in a day--most saleable stories, anyway. Most stories take some thought and agony and blood. Almost every writer I know with sales under their belts have stories that took months or even years to perfect. Give yourself the time to realize what you're trying to say, and let your characters show us.
**thanks, honey, for cleaning the garage on Sunday. : )
08 September 2008
How to Write Horrible Horror
04 September 2008
some advice for authors...
So, authors, how can you make your stories about more than one thing? Think about it, implement it, and send us your masterpieces! :)
02 September 2008
Writing on Reading: Little Brother by Cory Doctorow
29 August 2008
Writing on Reading: The Yiddish Policemen's Union
28 August 2008
Dying as a cop-out
As a fantasy editor and avid reader, I'll buy (figuratively, of course) just about anything. But unless your world includes storytelling ghosts, and it's established early on so that it doesn't reek of deus ex machina, death is the end of the road. For example, I happen to have talking ghosts figure widely in a series I'm shopping, and on about the second page, when Aidan is trying to figure something out, he muses that it can't be a ghost, he'd seen them before and they weren't like that.
Mainly, though, there are fates worse than death, and if you, as the devil of your particular little world (hogwash that writers are gods--good writers are SATAN) don't come up with one, then you're not doing your job. In short, death = cop-out.
It bears repeating, er, repeatedly: figure out what makes a character tick, and then put the screws to them, taking away all that they love and desire. GRR Martin is an undisputed master of this, and millions of books sold can't be wrong. In his SONG OF ICE AND FIRE series, one anti-hero, arguably the best swordsman of the realm, loses a hand. A romantic, silly beauty hopes to be married to a handsome prince, but ends up with a deformed dwarf. In these situations, the characters very nearly do want to die, but Martin, in his brilliant demonesque fashion, withholds that, too.
There's no excuse to not tackle this in short form, as well. I see stories all the time in which the stakes are loved ones, death and destruction, or loss of power. Yawn. EVERYONE wants their loved ones safe, they want to stay whole and healthy. Kings want to remain kings. That's every-man, and while such stories have their place, the really unique, interesting stories are the ones in which the character has a really unique, interesting desire. If that desire, and the achievement of it, stands at odds with his world and even his own character, so much the better.
27 August 2008
Circulation page
26 August 2008
Hard SF according to the experts
SF readers might say, "You know, stuff in Analog." But editor Stanley Schmidt himself said, "I'd like the term 'Hard SF' to go away. ...My definition of science fiction is simply fiction in which some element of speculation plays such an essential and integral role that it can't be removed without making the story collapse, and in which the author has made a reasonable effort to make the speculative element as plausible as possible. Anything that doesn't meet those requirements is not science fiction at all, as far as I'm concerned, so there's no need for a separate term like 'Hard SF' to distinguish it from 'other' kinds of SF." Read more. Now, I'm more confused. :)
David G. Hartwell and Kathryn Cramer edited an important book called The Ascent of Wonder: The Evolution of Hard Science Fiction and have some opinions on the topic. Among other things, Mr. Hartwell said, "Hard sf is about the beauty of truth. It is a metaphorical or symbolic representation of the wonder at the perception of truth that is experienced at the moment of scientific discovery. ...Hard sf is, then, about the emotional experience of describing and confronting what is scientifically true." And additionally, hard SF involves 'scientific plausibility', 'expository prose', 'scientific knowledge external to the story', and 'didacticism'. Read more.
Ms. Cramer agreed with Mr. Hartwell's wonder of science/ensuing emotions, and even contended that "science and hard sf are very similar". Furthermore, "hard sf has an identifiable feel, a particular kind of narrative voice, the right attitude. This attitude is respectful of the principles underlying the practice of science... the literal facts of a situation are more important than any interpretation. The anti-mysticism of hard sf is a point of pride for sf writers ... who see science as a replacement for religion and superstition." In the end, she says, "Writing stories within the rules of the universe as we know it and yet discovering fantastic possibilities of new ways of life is the central endeavor of the hard sf writer. ...Sf represents what the future could be like, although we know that the actual future will look nothing like it and when we meet it we may not recognize it." Read more.
They're the experts, so I guess we have to go with what they think. What do you think?
25 August 2008
Are Online Magazines a Better Option for Authors and Readers than Print?
Just glancing through the comments, one theme becomes very apparent: if you want to sell your work, give it away for free. Huh? you may say. But just look at all the readers who say, in essence "If I read a short story by an author I like, then I will go out any buy that author's novel(s), anthology, etc." Further, the vast majority of the people would not have discovered this author if they had to pay for his or her work initially. In other words, free online fiction is probably a better source for promoting an author than print mags or subscription based e-zines. Believe it or not, you may get more bang for your buck if you get a story published in Electric Spec than if you get publish in a print magazine.
One sour note--most of the readers admitted that while they were happy to support the authors, they were unlikely to support the publishers (donations, payments, etc). What many readers miss is that one is directly related to the other, at least in the case of free online zines. For example, any support given to Electric Spec would go to things that would benefit the authors, like higher author payments and the nuts and blots of keeping the magazine alive. If the free online venues go away, that's one less avenue for author promotion.
The bottom line is that free online zines like Electric Spec are beneficial to readers and authors alike. The missing piece seems to be supporting editors and publishers.
22 August 2008
Best "Semi-Pro Zine" a Forgone Conclusion?
21 August 2008
Vonnegut's Rules
1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
Make sure you actually have something important to say. Recently I waxed poetic, badly, about what Story means to me. Nicola Griffith, another fine writer, said something about the writer's goal and process. I think it applies here:
When I write, dear reader, I don't want to build a careful tale for you to discuss with a smile in a sunny place, I want to own you. I don't want to be The New TV Series, I want to be pornography: to thrill you so hard you're ashamed but can't help yourself crawling back for more.
2. Give the reader at least one character he or she can root for.
Some people call this sympathy; I call it empathy. I don't have to like your characters, but I should want them to get everything they deserve.
3. Every character should want something, even if it is only a glass of water.
Every character should want something, not just the protag and antag. This does two things: it layers and enriches a story, and it forces you to cut any characters that aren't tied into the main action by their goals. I write and read upwards of 10 hours per day (and night). I'm all for cutting.
If achieving the goal contains an ironic twist, all the better. Robert McKee says about irony:
...in story, irony plays between actions and results--the primary source of story energy, between appearance and reality--the primary source of truth and emotion.
I would expand upon that to include: irony plays between character and goal--the primary source of growth and development.
4. Every sentence must do one of two things -- reveal character or advance the action.
The delete key is your friend.
5. Start as close to the end as possible.
I'd guess there's room for about a paragraph of backstory in the short form. The best way around excessive backstory is to employ characters and situations that your reader will instantly recognize and identify with emotionally.
6. Be a sadist. Now matter how sweet and innocent your leading characters, make awful things happen to them -- in order that the reader may see what they are made of.
Your story is boot camp, your characters are pale new recruits, and you're the drill seargant. After all, a good story basically asks its readers to go to war with its characters.
7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
You can't please everyone all the time.
8. Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.
This ties in with backstory, too. I just read a story last night in which the big reveal causes the characters to engage in a distinct "as you know, Bob" conversation. This was because the reveal was actually the premise, and an intriguing one. Had I known the "secret" that motivated the characters, I would have understood why they were doing what they were doing. As it was I floundered and gave up. Well, actually, I went and read the ending, realized it was structured poorly, and sent my Dear John letter.
This flawed structure of using the premise as the reveal is common. It also ties right back into the first rule: Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
Resist using your premise for suspense. A good story relies on action and reaction to the premise for suspense. The premise should drive the characters; the reveal, the suspense, should most often be what the characters will do about it. (I say most often, of course, because writers break this rule with great success all the time. Just not very often in my slush pile.) I'm a simple editor with simple needs. If you give me an intriguing premise that drives interesting characters to react in interesting, kick-ass ways, then you'll likely sell me a story.
Have faith in your premise. Trust that it will not waste the reader's time. Let it shine in the first paragraph; don't hide it behind a veil of vague dialogue, unmotivated action, and inconclusive narrative. In fact, often the best place for the premise is the first paragraph, or at least the first page. This is all about structuring, but it also may be about quality. If you feel you must hide your premise from the reader, then it may not be as strong a premise as you thought.
20 August 2008
cover letter
Here's your basic cover letter:
Dear Editors,
Please consider my story, ___, for Electric Spec. The story runs XX words and is/isn't a simultaneous submission.
Sincerely, thanks, cheers, whatever,
Betsy Dornbusch
(contact info)
Now for some notes on this and Dave's post:
Dave's really a super nice guy. That was written by an alter-ego editorial gremlin. :D
You can use our names instead of editor, but we assign stories randomly, so it really doesn't matter. It might at other magazines, so check with them.
Unless you tell us differently, we'll assume first rights are available. Incidently, we're not crazy about stories already published on blogs and websites.
Copyrighting a story is amatuerish. You actually own the story as soon as you write it, and I assume you have dated files on your hard drive to prove it. Stories really aren't getting stolen, so don't worry.
Um, synopses of stories--well, heck, if you tell me what the story is about, why should I read the story? It encourages us to be lazy, which is our nature anyway, so don't be an enabler!!
Title pages are for novels. I'm aware that our format link on our sub page isn't working and I need to make a new one. My bad. Basics:
Betsy Dornbusch 4100 words
address
phone
Most people who met Lucas McElroy would say “godlike” was a perfect way to describe him. But those same people would laugh out loud if he suggested he was a real god.
The joke would be on them.
Headers at the top of each page are nice, too, with cool stuff like your name, the story title, and page numbers.
I have credits to list, but sometimes I don't bother to put them in my cover letters. This is because, as an editor, I know other editors could really care less about my credits. They care about the story: this story. I mean, I'd always mention if I'd won a Hugo--that's good cover fodder and some names sell. But even at the top magazines, you'll hear the editors say that it's all about this particular story, not your past ones. Kudos if you've got a bunch of credits, but no worries here if you don't.
I love my dog. She's cute. Her name is Hannah. She keeps me company when I work. Her bed is right by my desk and she bugs me for walks every day. I walk her when I'm trying to sort out something about a story... Do you care? Didn't think so.
I'd add: use your real name and give us your first and last name. We're casual around the office, first name basis with our authors and sometimes "nicknames" with each other. But it's tough to do with initials or no name.
Don't snort like that. Sometimes I get stories with no name at all.
Most of all, keep 'em coming!