01 December 2008

aaaand another...

Worms

Cameron tapped out a few more words and then paused to adjust the beam. He chose a large bold font for the header: Conclusion. He took a deep breath and then tapped the next two paragraphs without pause.

Done. He turned off the beam and leaned foward onto the desk, resting his forehead on his interlocked hands. It was another half an hour before he could leave: not enough time to start up anything new but too much time to sit staring at his desk. George walking into his office was almost a relief.

"Check this out, you'll love it," he said, pulling over a chair and sitting next to his desk. Cameron's relief at the distraction was shortlived as the white wall was covered with young barely clad girls twisting and gyrating in tandem. BGK was pretty liberal as far as big
business went but this definitely was beyond the occasional personal use of the net that might get ignored.

"The hell, George?" Cameron stood and waved his hand to cancel the scene.

"Wait, look. It's approved." Sure enough, it had a green tick in the corner, marking it as approved for standard office access. "There's no text so nothing for the admins to spot." George licked his lips. "S'long as everyone keeps it quiet, we can have a wee look when we're stuck at work." One small blonde girl, with big, blue, innocent eyes that made
Cameron feel dirty even looking from afar, shook her shoulders and then minced her way off to the side.

"See that?" George beamed. "Someone's just paid for some one-on-one attention. She's gone off to a private cam. It's real girls, doing real dances. Isn't that hot?"

"Yeah, hot." Cameron began packing up his stuff. By the time he got rid of George, it'd be time to go.

"Check it out, Cam. How can you resist?" His face was flushed.

Cameron realised that he'd been specifically targetted as having the biggest white space. "Did you get those figures from the Kaymar project?" Usually the fastest way to shut George up was to mention work but he was too busy leering at the pixels on the wall.

"Yeah, uh, 50 year return, sociographically sound, one environmentalist worried about some worms, don't think it'll be a biggie." He rattled off the data without bothering to look away from the screen.

There are some issues. Everyone should get their own paragraph, for one. Tag all dialogue with names early on so we stupid readers can keep track of the characters we've just met. Compound sentences separated by a conjunction need a comma. "Beam" threw me, but I was willing to go with it because I'm hoping its a speculative element. "White space" also threw me--why not say "white screen" or "white wall"? Also, that's classic passive structure. Switch that around to say something more like: Cameron realized George had specifically targeted him because his big white wall made a perfect spot to project the dancers. That's still rough, but you get what I'm trying to do.

In general, I like this. There's tension between the two players and Cam being slightly victimized by his lurid coworker helps with the sympathy factor. I'm guessing by the title that the Kaymar project will be the story problem, and since I have no idea what "worms" means (Like DUNE-sized or the intestinal variety or what?) (And, btw, it's a GOOD thing that I'm wondering.)

If they're as different as I suspect, then the story relies on speculative elements, so that's a major plus. I'm curious enough to keep reading.

28 November 2008

Another Entry

Our American readership get enough to eat? Well, loosen your belt and set a spell, cuz we got ourselves another entry...


Jun Kawasaki's Dead Girlfriend

Unlike current-gen hentai girls, Saigon Sweet, version 1.0, hadn't been created for sexual gratification. In fact, her programming had, for the most part, consisted of emotion-based relationship features.

Share this tidbit with a member of the general public and they would most likely express surprise that Saigon Sweet, the wonderful bedroom companion for the everyman, busyman and just-became-a-man (or so her marketing slogan goes) once was more best friend than bed friend.

Attempt to enlighten a Saigon Sweet fanboy with the same piece of information and he'd roll his eyes at your audacity to impart well-known, historical S-squared knowledge to a devotee, then, with a knowing smirk, divulge the true origins of the hentai girl lay not
with Ryuu Nakamura but Jun Kawasaki.

Thoroughly distraught after his girlfriend died in a car crash during a native land visit to Japan, Jun Kawasaki, a twenty year old University of Illinois Urbana-Champaign mechanical engineering major, vowed to exact the most cruel and unusual punishment he could imagineupon himself.

And he had more than enough reason; he had been operating the vehicle at the time of the crash. However, Jun Kawasaki's guilt was less aboutdriver error and more about the last act his girlfriend had committed just before her death: fellatio.


This is another Sex In The New Millennium piece, of which I see a regularly. As I said before, though, that's not a bad thing. Just know that your piece must be pretty original to stand out above the others.

At first impression, I would suggest this writer streamline the style. These sentences are overwritten. I had to read some of them twice. (Granted, I'm moving slow as a slug after this last round of leftovers.)

Two points on overwriting. Remember, I'm new to your world and already on shaky ground. Make it as easy as possible for me to get caught up. These ideas are not complicated, so I'm wondering why I have to work so hard to get at them. Also, lengthy, involved writing feels self-important when the idea could be expressed in simpler terms. (And it almost always can be expressed in simpler terms. This is fiction, not brain surgery.) Ditto, second person usage. I mostly can't stand that in fiction. Suddenly the author is lecturing me. Listen, I got a mother already. She's even visiting right now, so I really don't need some author to tell me what for. (I'm kidding.) (Mostly. My mom actually is here. Hi Mom!)

For example,


Attempt to enlighten a Saigon Sweet fanboy with the same piece of information and he'd roll his eyes at your audacity to impart well-known, historical S-squared knowledge to a devotee, then, with a knowing smirk, divulge the true origins of the hentai girl lay not with Ryuu Nakamura but Jun Kawasaki.

could be:

Any Saigon Sweet fanboy knew the origins of the hentai girl lay not with Ryuu Nakamura, but Jun Kawasaki.

Y'all remember diagramming sentences? No? Youth is wasted on the young. Anyway, you should be able to diagram your own sentences. If you can't, then simplify them. And, since you're now looking for words to cut, watch out for qualifiers, like "in fact," and adverbs like "thoroughly." These clutter words bury the strong verb usage. Let the verb carry the sentence.

I really like the lingo: S-squared, Saigon Sweet, fanboy, and hentai girl, especially in juxtaposition with the Chicago reference (I grew up there) . Dropping lingo and slang like that makes me feel like I'm entering a different world filled with interesting things and concepts. BUT, I've got no idea what this story is about, because these graphs are backstory. Who's the protag and what is their problem? If I don't find it in the first two hundred words, then I should at least have the idea that it's coming. Like. Very. Soon.

This would probably earn a second page cuz I like sexual robotics as well as anybody, but unless the style streamlined or the premise was really creative and different, I'd pass.

Thanks for playing! Remember, tell your friends. Heck, tell your enemies! Lets rev this up!






25 November 2008

Writing on Reading: The Ant King and Other Stories

I picked up The Ant King and Other Stories by Benjamin Rosenbaum on the web. The author released the book under a creative commons license through Small Beer Press. Rosenbaum is a talented short story writer whose speculative stories reflect a postmodern/surreal style similar to slipstream author (and Small Beer Press co-founder) Kelly Link. While not all of Rosenbaum's stories resonated with me, I found many of them enjoyable and interesting. For example, the title story, "The Ant King: A California Fairy Tale" is packed with an entertaining variety of characters and events that keeps you guessing until the end. It also includes some interesting commentaries on various trends in modern society. 

I recommend The Ant King and Other Stories to those who like off-beat urban fantasy and those who wish to study well-crafted short stories. 

24 November 2008

entry #3

Number Three!

*In the late 20th century came the internet. From the internet was born
"Chat." And Chat led to cybering, to online sex between parties who sat at
home in their comfortable chairs and typed reciprocal erotica and porn to
each other on their computers.*

*In the early 21st century Chat became virtual reality. Chatters plugged
directly into their HEVE--home electronic video entertainment
interface--created characters from the data streams, and inhabited virtual
bodies in a virtual world. The online sex was better. Sometimes when
people were locked virtual skin to virtual skin they could almost forget
that they weren't actually exchanging bodily fluids.*

*By the mid 21st century mundane reality was still boring, but virtual
reality was no longer good enough. *

--- from "Sex: The New Story of an Old Act."



There were two vampires, a shapeshifter in semi-human form, a sword-witch, a
demon named Baell, and a dozen sluts of various persuasions and genders on
the battlements when Boone came on. And the low sky was like ice from the
vac-shield, a half solid, shifting weave of thin light that kept black space
away from the surface of the Sea of Tranquility.


Just a mention on formatting. Some people use * to designate italics. I had a rant on my failing vision and exhaustion all prepared, but in the interest of saving time: which is easier for you to see?
*Italics* or Italics? Might be email formatting in this case, but I do see it in regular submissions.

With the quote, you've just started a story with what is essentially backstory. I think this history/set up could be relatively easy to show via action, and you want to start a story where the story starts. Savvy? Additionally, the writing in the excerpt and the setting premise are not quite special enough to grab me. I see various forms of internet/future sex in stories fairly often. I'm not saying don't use it, though, because those stories can be interesting.

If the story is well-done and makes it past the vote, I'd probably ditch the quote in editing. Problem is, during voting we tend to pick the stories that: A. are so great we don't care how much work they require, or, even better, B. are great and also need the least amount of work. (We're editors. We're lazy. Just ask Gremlin.)

Things do take a turn for the better once the story proper starts. We got a fun cast of characters and setting details: a guy named Boone (which, since he's named, I'm assuming is the MC) and they're on battlements. Cool. Maybe they're under siege or at war, so it sets up conflict. I like the "dozen sluts of various persuasions" because it feels a bit like a slur, and that shows me Boone's bent. Not sure why the next sentence starts with a conjunction. It doesn't seem connected to the previous, though the details are interesting and reinforces the futuristic sci-fi. I don't have an entirely clear picture of the surroundings, but in the first graph, that's okay. This author also shows he might be able to write in this graph, undoing the damage done with the quote. I'm willing to read on to find out more.

To show you I'm not damning all quotes: my latest short story starts with a short quote from Roman times. But see my issue with the quote? It takes up a lot of real estate, so it must really count. I don't believe that's the case for this one.

I don't want to leave you with the impression that I only read the first page of submissions. I tend to read 3 pages. If it's promising, I skip to the end to see how that works before reading on. (It's not entirely true. Occasionally I read all the way through--forgetting my method--and that bodes well for a story. I will advocate that story.) But I know for a fact that many editors do only read the first page. Some book editors and agents only read the first page. So the first page is important stuff, yo.

I've got more entries, but I'm out of town for a few days, so I'll do another when I return. More pages please! Talk this up!

19 November 2008

entry #2

Thanks for all the great entries and keep 'em coming! And now, for our second victim brave participant.

KEEPER

Confidently spinning a massive, double-bladed broadaxe along its hardwood handle axis, the Stradix warrior strode toward its quarry, a seeming rotund, little man squatting beside a shallow brook in the rocky terrain, filling his water flask. Moving surprisingly quickly and quietly for one of such incredible bulk, it swiftly swung the weapon over its head and delivered the blow with so much force the blade cleaved through the small man's skull and all the way down his body, to lodge itself in the hip bone.

Expecting a gushing torrent of blood and guts, the warrior could only stare, stupefied, as the parts of the man it had just struck a dead blow on fused back together, in a flash of emerald light, killing the self-satisfied smirk on its hideous face.

Its fingers let go of the axe, and the victim was whole again before the strike was completed.

The crouching man turned slowly to face his attacker, calmly picked up the would-be killer's axe where it had clattered to the ground, and quickly sliced through his enemy's knees with a fore swing, and as the creature rocked on the bleeding stubs where its feet had been, the last thing it saw was the arcing swing of the blade just before the back swing sliced through its neck, killing it instantly.

First, a word on genre. If you'll notice, our sword & sorcery tends to have some overarching theme. It makes a statement -- something well illustrated by the S&S genre. Now I like me some magic and swords (as Lesley will no doubt point out, I like them wielded by hot, bare-chested guys). However, Electric Spec might not be the best market for your basic, all-action, no theme S&S. (It's too early to judge theme is in this piece, so that's a statement on genre, not on this story.) There's that nasty "subjective" issue rearing its ugly head again, but what's an editor to do?

Now onto the page itself.

I did a quick count of 10 adverbs--about 5% of the words. In fact, the story even starts with an adverb. I'm not sure why this writer is so dependent upon adverbs, because the verb usage is strong in this piece

Adverbs do two things: they tell and they clutter. My advice is to write with no adverbs at all and then go back and add them if you really can't think of a better way to express it. (I actually removed the adverbs from this piece as an experiment and it felt much stronger.) Granted, some people may lurve them some adverbs. This editor is not one of those people.

Also, writing-wise, we got some long sentences.
The last sentence on this page is a whopping 72 words. Break those puppies up! I also see some word echo and choreography issues, but those are minor fixes.


Dude. I have no idea where I am! Assuming your world is unlike any other--and it had better be if you want to sell the story--consider me lost. The first page can be a roadmap into your world. Setting details are like landmarks. Give us the name of the place, maybe, and some distinct, unusual details. Re: the brook in rocky terrain. I live near the mountains in Colorado. I see brooks in rocky terrain all the time. Shoot. That could be my neighbor's back yard water feature. Give me the most important setting detail(s) about your world as soon as you can.

I like that the guy is cleaved in half and comes back to life. That's an interesting take in a violent scene. But I need to care, and to do that, I need to know who the players are. So, along with putting your reader in place, tell me who the story is about. I don't know these folks like you do. Take the earliest opportunity to personalize your characters so your reader has a reason to care about them. For instance, this piece started with the Stradix Warrior, with a brief foray into his POV--the last thing it saw was the arcing swing of the blade--and then he promptly dies. Oh no! I'm lost, and now my tour guide is dead!

Pet peeves aside
(POV characters dying onscreen), I'm wondering who this story is about. The little rotund man? If so, then we should be in his head, or at least in the head of some other lug who's hanging around.

Finally, what's the story problem? The best advice I ever got about the short form is that the story problem can appear on page one and can be wrapped up on the last page. Deceptively simple, eh? Consider that short stories (and especially first pages) should rest on a three-legged stool of plot, character, and setting. You'll notice I had concerns with all three in this piece.

Unfortunately, based on these issues, I doubt I'd keep reading.

Thanks so much for having the courage to put your stuff out there! I hope this helps you and other writers. Part of Electric Spec's mission is to give a voice, make a place, for unpublished and newly published writers. This game is part of realizing that mission, but just like how the magazine can't work without our slush, the game can't work without you. Keep 'em coming!

addendum: I agree with Lesley in comments. I think I am harsh in this critique. I want to explain my method because I do A LOT of critique through various places and I don't usually hurt feelings. Hopefully I didn't do that here. But in this game I'm also trying to think it through as an editor, as well as show our authors and participants what is going through editors' heads as they read slush. I also am always happy within the game to take a look at rewrites, if anyone's interested.

18 November 2008

Game Entry #1

My comments in red.


Plasma rifle at the ready, Private Ralf Bein stalked down the center of the potholed road, taking his turn on point and not liking it one bit. The street was empty of civilians, which was a bad sign, making Ralf wonder if they knew something his patrolling ranger squad had not, as yet, discovered. That the rangers had also started taking random rifle fire in the last few minutes added to this genius assumption. So far it was nothing his armor couldn't handle--because little short of depleted uranium slugs or plasma could penetrate imperial battle armor with a single shot, and the outmanned and outgunned rebels weren't that well supplied. But the deserted streets and the steady pling and whine of bullets zinging off Ralf's gear was unnerving, to say the least, especially how the sound echoed between the buildings like angry insects.


"I feel like I've got a big glowing target on my helmet," he muttered on his team's sideband.


"You do," his team leader, Private Lassanog, replied on the same channel. "I jiggered your camofield myself, newbie." Gallows humor blossomed with the right fertilizer.


"'Whatever It Takes'." He murmured the Imperial Ranger motto instead of rising to the bait.


Love the first line. Think about all the things we learn from it:
Plasma rifle (sci-fi) at the ready, Private (ah, military sci fi) Ralf Bein (character name--preferably the protag) stalked (tough guy, are you?) down the center of the potholed road (setting detail indicating age and decay to their surroundings), taking his turn on point and not liking it one bit.(We're in his POV--confirming he's likely the protag. It also adds a bit of foreshadowing and tension.) All in all, very deftly done.

And if this writer can do all that in the space of so few words, it gives me hope that I'm in the hands of a competent storyteller. We do have a few unneeded words in the next sentence: as yet. Some folks might call this "voice" but it's actually repeating information we can glean from the verb. This is a perfect example of how and where to cut. Two words might not seem like much, but if you cut two words from every sentence in a 4000 words story, it adds up. I see unneeded words like this a lot.

The rest of the graph is set-up rather than forwarding the plot. But I'm thinking it works ok, I'm willing to keep reading and see what happens next, because the set-up acts as foreshadowing. You want to be careful about going too far with set-up. If a story needs a few pages of set-up then either the story is too big for the form or you didn't start it in the right place. Or you're just pleased as punch with your world and don't know when to say when. :)

On a personal note, which enters every editor's head, I'm thinking: Cool. Military Sci Fi. I love that! I never see enough of it either.

Gallows humor blossomed with the right fertilizer. While that's a nice line, I'd probably cut it. It overshadows the dialogue, which to my mind overshadows the story--the action. It's not a deal-breaker though, unless the authorial intrusion continues. You could kill on the same channel as well. We're in Bein's head so obviously he wouldn't hear it unless they were speaking on the same channel. (At this point you might be thinking I'm inflicting my style on the author's. Well, yeah, a little bit. That's part of an editor's job.)

I'd switch the tag to the front of the last line of dialogue so the reader knows what this means, and insert Bein's name. We've got two male speakers and presumably more will chime in at some point.

I'm not sure what the story is about quite yet beyond a basic "army" vs "rebels", but hopefully the next page will enlighten me further, and I'm expecting that this mission is directly related to the main problem in the story.

Overall, this one earns a Keep Reading.

Please feel free to chime in on comments, but be kind and diplomatic. Thanks for playing!!!

16 November 2008

Mini-slush game

Long time no blog! We've all had a busy fall dealing with day jobs, wrapping up the conference season, and causing general mayhem. (Okay, well that might just be me.)

To reward your patience and alleviate your boredom, I'd like to offer the First Page Critique Game, here on the blog. So far, it's mostly me doing this. The other editors may chime in as time and interest permit. If you're lucky, they'll disagree with me and you'll get to see us FIGHT, right here in our comments threads! (Hear that Gremlin? I can take you. Just try me.)

To keep things from getting overwhelming or confusing (for me, I mean) here are the Rules
(subject to change at any time by me or any other editor, game lasts only as long as we have entries and interest on both parties', er, parts. We reserve the right to decline any entry.):

1. Send FIRST PAGE only. Yes, you may finish your sentence, up to 200 words. (Per our guidelines, that's generous.) A title might be nice, too.

2. Speculative Fiction only. More on this later.

2. Send your First Page Only labeled
RE: First Page Game to betsy (at) electricspec.com. Feel free to include your entry in the body of the email. I have problems with spam in that account, so you MUST label your entry.

Please note: this address is not a shortcut around our slush. Regular submissions to this address will be deleted unread.


3. While you may submit a previously rejected story for an opinion, do not submit stories currently in the ElectricSpec slush pile thinking you can get a quicker turnaround. Trust me, we'll figure it out at some point and get really really irritated with you, and your name shall be forever inscribed upon our Wall of Shame. On that note, obviously we can't control whether or not it's on submission somewhere else. Use your best judgment.

4.
The entries will appear anonymously, unless you identify yourself in the comments. However, please use your real name in the email.

5.
By submitting to our little game, you're agreeing to allow us to publish your first page on this blog alongside our comments so that others may learn from all our foibles and fantastica. Certainly if the story is accepted elsewhere for publication and you want us to remove the post, we can do that.

6. By submitting to The Game, you're confirming the work is yours and that you own full rights. Previously unpublished is best.

7. Even if I like your page really really lots and lots, it doesn't guarantee publication in ElectricSpec. But if I like your page lots and lots, feel free to submit the whole story to us pronto. If I like it not so much, feel free to revise and submit the whole story to us pronto.

8.+ [Space reserved for any other rules I can think up when the caffeine kicks in.]

I'm doing this out of what little goodness is left in my sour, blackened editorial heart. Please don't harass us if we don't fall in love with your page. Also, no toadies or sycophants, please. I get enough of that from Gremlin.

11 November 2008

Writing on Reading: KOP

Recently I read KOP, Warren Hammond's first novel. From the title you might guess the author is a really bad speller, but it turns out KOP stands for Koba's Office of Police, where Koba is a city on a far away planet, Lagarto. (Interestingly, in the U.K. this summer I found out that the word "cop" is itself an acronym for Constable On Patrol.) I found KOP to be very well plotted; I had to read it in one sitting! The author also does an amazing job with characterization. His protagonist, Juno Mozambe, is a worn-out crooked cop, but the reader really empathizes with him. Why? I'll give you a couple tidbits from the official blurb: "despite his past sins and his present problems, some small part of Juno has not given up hope." He gets "a chance to blow the lid of a huge scandal—an offworld plot to crush the slim hope Lagarto has to regain its economic independence. If he can break the case it would mean a new beginning for him and his world...if the conspirators don't break him first." For a first novel, KOP is impressive; I highly recommend this book.


What good books have you read lately?

07 November 2008

NaNoWriMo--lots of info in forums

We have been remiss on the blogging lately, sorry. I know one editor has a huge important project with his day job, but I'm not sure what's up with the others. Personally, WorldCon and MileHiCon really pumped me up and I have been writing a ton! (All Electric Spec editors are also writers.) All this writing makes me think of Nanowrimo...

I'm sure you all know about NaNoWriMo and how it's going on right now and how it rocks! I think this year is the tenth anniversary year. I did it once and it was an excellent experience. I did write a lot of words but it also taught me to silence my inner editor. This was very helpful and even more valuable than the pages I finished. (You wouldn't want to see those pages!) :) You don't have to participate in NaNoWriMo to get some benefits of it. For example, the Forums have tons of info. I found an interesting link to Wil Wheaton's NaNoWriMo tips for example.

IMHO, it's not too late to start NaNoWriMo or your own Short-Story-Writing-Month, ShoStoWriMo?, if you feel inspired. How about it? Any of our readers/writers doing NaNoWriMo or variations on same?

05 November 2008

2008 World Fantasy Winners

The 2008 World Fantasy Award winners were announced during the 2008 World Fantasy Convention in Calgary, Alberta, Canada on Sunday, November 2. Best short story went to Theodora Goss for "Singing of Mount Abora" (Logorrhea, Bantam Spectra). Read more about it at World Fantasy. Congratulations to all the nominees and winners!

31 October 2008

We're Live!

We're live with a new issue of Electric Spec! Check out our selection of excellent stories by Tyree Campbell, S. Hutson Blount, Jason K. Chapman, Lyle Skains, and Bob Burnett! We also have some excellent features including our movie column by Marty Mapes and an article "Irony in Fiction" by our own Editor Betsy. And of course, I already blogged about my interview with author M.M. Buckner. Check them all out!

Thank you to all our editors, authors, and artists! You guys rock!

29 October 2008

Whew

And the conference season has come to a close, at least for this editor, at least until spring. Mile Hi Con is a small regional convention, but we had a decent writers track and top-notch authors like Carrie Vaughn, Connie Willis, Jim Butcher, vampire writers Jeanne Stein, Mario Acevedo, and David Dvorkin, Hugo Nominee Paulo Bagigalupi, Warren Hammond, author of the gritty KOP series...and the list goes on. It's inexpensive (something like $40 for three days) and they do a great job at making it easy for participants--panels don't require as much prep for a busy author.

I attended a great panel, Short Story 101, more fondly known as "Clarion in Five Minutes." When the authors were asked what is the best lesson they can impart to the audience in just a few minutes, they unilaterally agreed:

Ask the story question on the first page; answer the story question on the last page.

Sounds simple, right?

Well, you'd be surprised how many stories I read that have me wondering at page three, Writing's nice, but what's the story about?

One other thing struck me. Lesley and I in particular have always believed short stories should be about more than one thing. This panel disagreed, stating emphatically that the short form only has room for one question at a time. So I thought about that and I decided that maybe what Lesley and I are driving at is that multiple devices should support one story question. Backpedaling? Maybe. It is election season. :)

She can chime in here on this topic as well, later, but I believe character, setting, and plot should all drive the story question to its logical conclusion (ironic twists notwithstanding). As well, stories are often more interesting if unlikely, conflicting elements combine to support the story question.

Thoughts on this, anyone?

21 October 2008

Interview with M.M. Buckner

Our new issue of Electric Spec, out October 31, 2008 will feature an interview with award-winning author M.M. Buckner. M.M. burst onto the scene in 2003 and has already racked up some awards including the Philip K. Dick Award for her 2006 novel War Surf. Her new book Watermind is coming out in November, 2008 and she told me it's about a liquid artificial intelligence... Wow! Sounds intriguing! The Electric Spec editors met M.M. at WorldCon 2008 and thought she was so interesting she'd give a good interview. We were right! Check out what she has to say about eco-fiction, "post-cyberpunk", classic literature, mental whiplash and more in the next issue of Electric Spec!

In other Electric Spec news...
The new issue is coming along nicely, and looks like it will be one of our best ever. (Yes, I do say that every time.)

We're working on some big changes for 2009.

Come meet Editor Betsy and me at MileHiCon this weekend in Denver. I'll be on ecology, women's fiction, post-Harry-Potter science, and cartoon physics panels.

And keep sending us those stories!

16 October 2008

Writing on Reading: Grimspace

My favorite thing happened last week: I discovered a new author! While perusing the new books section at the library, I came across Grimspace by Ann Aguirre. From the official blurb: "By all accounts, Sirantha Jax should have burned out years ago…
As the carrier of a rare gene, Jax has the ability to jump ships through grimspace—a talent which cuts into her life expectancy, but makes her a highly prized navigator for the Corp. But then the ship she’s navigating crash-lands, and she’s accused of killing everyone on board." etc. etc. Needless to say, when she busts out of prison hijinks ensue... I won't ruin it for you.

This book was excellent for many reasons: the protagonist is flawed and sympathetic, it starts in the middle of the action and the plot moves at a brisk pace, the big-idea (grimspace and the protag's special ability) is intriguing, and the prose is very smooth. I heard this was Ms. Aguirre's first novel. I'm not sure if that's true, but we should all write so well.
I have nothing negative to say about this book. Wait, I thought of something: it was too short. :) Check it out. Or maybe you already read it? If so, what did YOU think?

In other Electric Spec news...

Sorry I haven't been blogging much, putting together the new issue is a lot of work. The new issue will be out on October 31! It looks really good, too.

Early next week I will blog about a very interesting interview...

Keep sending us stories for our first 2009 issue! (Hey, Editors, we need to finalize the publication dates for 2009.)

09 October 2008

E-Spec Editor in Locus

Boy am I mad! I've been trying to get my picture into Locus for years, but who did I see in the latest issue? Electric Spec editor Betsy Dornbusch! It's a picture from Worldcon with her standing next to Carol Berg and Brenda Carre. Okay, I admit she looks fab, but I was really hoping they'd publish the pic of me hanging from the chandelier and dipping my ears in the chocolate fondue. Or maybe the one of me reaching into the stripper's bra strap. 

I guess Charles Brown is still angry at me for that little incident where I accidently bit his ankle. I told him I was drunk on axel grease and Bacardi 151, but he won't listen. Man, can that guy hold a grudge!

05 October 2008

Countdown to Issue III

I'm very excited about our next issue of Electric Spec, coming out on October 31. Not only do we have some great stories, but we have an exciting author interview, our movie column, and something interesting in the Editor's Corner.

It is hard to believe that this will be our ninth issue of the magazine, and we're still going strong. In fact, we're planning some new surprises for 2009. We always welcome feedback and ideas about how to make the magazine even better. Feel free to post a comment about it or e-mails us at our "editors" address, which is on our website.

01 October 2008

Production Overload

You may have noticed that our posts have not been as frequent lately. That's because things get pretty frenzied here at Electric Spec about a month before our publication date. All three of us have a pile of tasks to perform to get the magazine ready. We get author contracts signed, we edit and format stories (and send authors the galleys), we convert the magazine into PDF and PRC formats, we find and choose art, we write a Message from the Editors, we put together author bios and links, and we try not to tear our hair out in the process.

Come to think of it, I can see why some many fledgling e-zines fail. Putting out a quality product on a regular basis is much harder that you might think. Generally, you need more than one person on board and you all need to work together, trusting each other to get all the jobs done. I, for one, feel lucky to have such terrific partners in this endeavor who are willing to work for such low pay (okay, free) and will still drink beer with me on occasion.

28 September 2008

David's Comments On the Selection Process

By now our finalists have gotten the good or bad news about their stories. Since Bets and Lesley have given their take on all this, I thought I'd better chime in as well. It's fairly easy to make generalizations about how bad or mediocre stories can be improved (see Bet's and Gremlin's prior posts), but it's harder for higher quality stories. Lesley is right that plot has a lot to do with it; many stories are very well written but the plot is too common or predictable. In other cases, the world is well crafted, but just does not feel original enough. (This is especially true in fantasy. We've been having a harder time finding fantasy stories that we are truly taken with, mostly because the worlds seem too trope.) Some stories just don't hold together on the second or third read. If a story has a plot element or a character action that does not make sense, that's usually something we can't (or don't want to) fix in the editorial process.

So what do all three of us editors like most? Character-driven stories that pull you with with an interesting word and proceed in a sensible, but perhaps not predictable, way with an ending that is satisfying. If you have one of those, please send it our way!

25 September 2008

more comments on our selection process

Here's another editor's opinion...
I agree with Betsy: Wow! We had a lot of great stories this time. In fact, we had a record number of 'hold for voting' stories this issue. Kudos to you authors! Thank you to everyone that submitted.
It's a given that all the stories that made it to hold-for-voting were written by competent writers with a firm grasp of spelling and the rules of grammar.

I also agree with Betsy that "Just the right amount of information" is good. IMHO about 99% of the stories we get are too long. I freely admit early drafts of stories I write are also too long, but I've learned to go through at the end and cut, cut, cut.

I have deciphered the number one reason I pick a story for Electric Spec is originality. I want to read about an idea I've never heard of, or even imagined, before.
What does this mean for you, the author?
It means a mean man/monster/alien/ghost/vampire/werewolf that kills his wife/girlfriend/etc. is a tough sell unless it has an original twist.
It means a story with the big reveal that the protagonist is a monster/alien/ghost/vampire/werewolf is a tough sell unless it has an original twist.
It means the prince/knight/soldier/etc. that saves a maiden/princess/plucky thief/etc. and defeats the demon/monster/dragon/evil warlock/etc. on a quest is a tough sell unless it has an original twist.
I think you get the idea.
It doesn't mean that unoriginal stories are bad, it just means they aren't for me. Of course I don't pick the stories by myself. All the editors get together and hash it out, so we all have a say.

We hope to have our selections for the Oct. 31 issue by the end of this week and we will inform authors soon after.
Thanks again for submitting!

24 September 2008

Making the Cut

Wow. Just wow. So many great stories, such a small budget. Y'all made this round really tough for your editorial staff here at ESpec. My eyes are spinning from sheer volume; my head is reeling from the quality. Tomorrow night the Electric Spec staff meets to drink discuss the new issue, coming to your monitors on HALLOWEEN.

What are some qualities of the stories in our Hold File? Here are some comments culled from my own notes:

Creative world. Creative doesn't necessarily mean funny-named critters and odd-looking foliage. Creative, when I think about world-building, means fleshed-out, that I have a sense of wholeness, of more than I can see in your story. Truly excellent world-building even spurs plot and characterization. Customs should make sense within the larger framework. Politics, economics, and culture, down to slang and phrasing, should affect and inform your characters' actions. You can even use similes to give me more information about your world. Closely linked is deftly-handled world building. This means no telling, no explaining. The characters behave as they do because it's what they know. They are so much a part of their world that I can't picture them anywhere else.

Just the right amount of information. Whew! Did we ever get some loooong stories for this issue. The short form is a "bite," not the whole pie.
Great tension. Nothing holds me rapt like tension. Every sentence should deepen it, draw the reader further in, locking them into the character's inevitable choices and fate. A reader (me) should ask with every scene: will he or won't he? Tension stems from a good story question and proper pacing. (No waxing poetic during sword fights!)

Intriguing, well developed foe. Let's hear it for bad guys--the most neglected character in poorly written fiction. But hey! Antagonists are people, too. They aren't just a rock to climb over; they're the whole reason your protag got into this mess in the first place. The better the antagonist, the better the conflict.

Writing is very clean. Clear, strong language. Solid word choice and sentence structure. (When in doubt: subject, verb, object.) No passive voice, no misused words, few grammar and punctuation flaws. No adverbs when a strong verb would do. No POV glitches. Don't tell it when you could show it just as well.

Voice matched plot and characters perfectly. Dave said something to me last night that stuck with me all the way until today. Sophisticated writers think about how to match voice to plot and characters. If your character is a sheepherder from the Shire who can't read, don't use big words in his POV.

Atmospheric. This is the most difficult to explain, but the most fun to read. If it's a story that takes us into the dark places of someone's soul, then keep the lights low. Suggest atmosphere with props and metaphor and voice.

It's a lot, I know, but if they can do it, so can you!